Designing in Unreal for Virtual Production

Event Time

Saturday, April 13   |   2:00 PM - 3:00 PM PST

Event Location

Pass Required: Post Production World Pass

Don't have this pass? Register Now!

Info Alert

Create or Log in to myNAB Show to see Videos and Resources.




Log in to your myNAB Show to join the zoom meeting!


Info Alert

This Session Has Not Started Yet

Be sure to come back after the session starts to have access to session resources.

Creating and designing environments in Virtual Production can be time-consuming, but by not streamlining your UE5 environments by eliminating much of the extraneous data that taxes your render nodes and reduces playback speeds that halt production. Here, Andy Jarosz from Smash Virtual Productions walks attendees through some techniques they use to simplify content before it is loaded into the Unreal Engine.


Andy Jarosz
Director of Virtual Production
SMASH Virtual Studios