Designing an Unreal Level for Virtual Production


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Originally Aired - Saturday, April 13   |   2:00 PM - 3:00 PM PT

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Creating and designing environments in Virtual Production can be time-consuming, but by not streamlining your UE5 environments by eliminating much of the extraneous data that taxes your render nodes and reduces playback speeds that halt production. Here, Andy Jarosz from Smash Virtual Productions walks attendees through some techniques they use to simplify content before it is loaded into the Unreal Engine.



Speakers

Andy Jarosz
Director of Virtual Production
SMASH Virtual Studios